Logo

Hacker’s Guide to Visual FoxPro
An irreverent look at how Visual FoxPro really works. Tells you the inside scoop on every command, function, property, event and method of Visual FoxPro.

Productive Debugging

Error is a hardy plant: it flourisheth in every soil.
—Martin Farquhar Tupper, Proverbial Philosophy

Our programs run correctly the first time, every time. Yeah, right—if you believe that one, we have a bridge in Brooklyn we’d like to sell you. We figure we spend at least as much time debugging our programs as we do writing them in the first place.

If your programs do run correctly the first time, every time, you can skip this part of the book. In fact, you should write a book and tell us how to do it. For the rest of you, we’ll take a look at the kinds of errors that occur in programs, give you some ideas on how to root them out, and show how VFP can aid your efforts.

“Whatever Can Go Wrong, Will”

I will not steep my speech in lies; the test of any man lies in action.
—Pindar, Olympian Odes IV

Errors in programs fall into three broad categories. One of them is pretty easy to find, the second usually isn’t too bad, and the third is the one responsible for most of our gray hairs (at least a few of those have to be credited to our respective children).

The first group of errors, the easy ones, is the syntax errors. These are the ones that come up because you typed “REPORT FROM …”, forgot the closing quote on a character string, and so on. These are easy because FoxPro will find them for you if you ask. (In fact, VFP 5 increased the strictness of syntax checking so even more of them than before can be found just for the asking.) In addition, the new VFP 7 enhancements to the editor, such as IntelliSense and parenthesis matching, help you avoid quite a few of these bugs. Here’s a tip just for that forgotten closing quotation mark: Set the syntax coloring for strings to something different (say, magenta), and your strings magically turn magenta when you type the matching quotation mark.

If you just start running a program, it crashes as soon as an error is found. Not bad, but you can do better. Use the COMPILE command or choose Compile from the Program menu, and FoxPro checks the whole program for syntax errors and gives you an ERR file (with the same name as your program). One shot and you can get all of these. The Build option in the Project Manager gives you the same errors for all of the code within a project. We regularly select Recompile All Files as an easy “smoke test” for the project—just make sure to also check Display Errors to see the resulting ERR file.

The next group is a little more subtle. We call these “runtime errors” because they don’t turn up until runtime. These errors result from comparing variables of different types, dividing by 0, passing parameters when none are expected, and so forth. They’re things that FoxPro can’t find until it actually runs the code, but then they’re obvious. Again, your program crashes as soon as one of these turns up.

Because you have to tackle them one at a time and you have to actually execute a line of code to find an error in it, these are more time-consuming to deal with than syntax errors. But they’re manageable. In VFP 5 and later, they’re even more manageable because you can use assertions to test many of these things, so you can find them before VFP crashes. The task gets easier again in VFP 6 because the Coverage Profiler can help you figure out what’s been tested, so you can test the rest.

The truly terrible, difficult errors are what we call “correctness errors.” Somehow, even though you knew what the program was supposed to do and you carefully worked out the steps necessary to do it, it doesn’t do what it should. These are the errors that try programmers’ souls.

Tracking down correctness errors requires a planned, systematic, step-by-step attack. Many times, it also requires you to take a fresh perspective on the symptoms you’re seeing—take a break or ask someone else to look at your code. (Tamar has solved countless correctness errors by talking them out with her non-programmer husband. Ted’s favorite method is to try to explain the problem in a CompuServe message—invariably, two-thirds of the way through explaining it, the problem explains itself.)

Don’t You Test Me, Young Man

None but the well-bred man knows how to confess a fault, or acknowledge himself in an error.
—Benjamin Franklin, Poor Richard’s Almanac, 1738

So now you can categorize your errors. So what? What you really want to know is how to get rid of them.

Let’s start with a basic fact. You are the worst possible person to test your code. It’s fine for you to track down syntax and runtime errors, but when it’s time to see if it works, anyone else will do it better than you.

Why’s that? Because you know how it’s supposed to work. You’re going to test the system the way it’s meant to be used. No doubt after a little work, you’ll get that part working just fine. But what about the way your users are really going to use the system? What happens when they push the wrong button? When they erase a critical file? When they enter the wrong data?

Understand we’re not picking on you personally—we’re just as bad at testing our own applications. The psychologists call it “confirmatory bias.” Researchers find that a programmer is several times more likely to try to show that a program works than that it doesn’t.

So how can we avoid the problem? The answer’s obvious: Get someone else to test our code. That’s what all the big companies do. They have whole testing departments whose job it is to break code. If you’re not a big company, you could try what one of our friends used to do—he hired high school students to come in and break his code. We’ve been known to sit our spouses or kids down in front of an app and let them bang on it.

A second problem we’ve found is that clients are almost as bad at testing as we are. Not only do they have an investment in the success of the application, but very typically they hired you because they did not have the resources to develop the application—they won’t find the resources to test it, either! The ideal situation is one in which the testing person’s interest, motivation and job description is to find flaws in the program.

No matter who’s testing the code, you need a structured approach to testing. Don’t just sit down and start running the thing. Make a plan. Figure out what the inputs and outputs should look like (or should never look like!), then try it.

Here are some things you need to be sure to test (and it’s easy to forget):

With large projects, it’s also much more likely for a change in one place to cause problems in another. Plan for regression testing (making sure your working system hasn’t re-exposed old buggy behavior due to changes) for these applications. Your test data really comes in handy here.

You need to test your error handler, too. The ERROR command makes it easy to check that it handles every case that can occur, and then does something sensible. When you design the error handler, keep in mind that every new version of FoxPro that’s come along has introduced new error codes—be sure it’s easy to add them.

Harnessing your tests

Thy horses shall be trapp’d,
Their harness studded all with gold and pearl.
—William Shakespeare, The Taming of the Shrew

Visual FoxPro 7 includes the Active Accessibility Test Harness, so you can record and play back test scripts. This helps you standardize your testing, especially the regression testing part. It relieves the tedium of trying to remember exactly what you typed in last time so you can test it again (and again and again).

The test harness is an application found in the Tools/Test directory in the VFP 7 installation directory. It’s called AATest.APP. Like most tools in VFP, it is written in VFP, and the source code is included. Run the Test Harness app with the following command:

DO (HOME() + "tools\test\aatest")

A tabbed dialog appears. The Scripts page shows the stored scripts in a grid. You can access and modify all the script information here. You’ll likely want to start by recording your own test script. The Test Harness toolbar has a set of VCR buttons; press the circle button to begin recording a script.

A dialog box appears, asking you to choose the VFP/Application window. It shows all (and we do mean “all”) open windows on the desktop. While it offers you any window, VFP or not, you must select only a VFP window, or you get an error. Your application should be up and running before you start recording the script.

Next it asks you for the name of your script. Type the name, press Enter, and you’re ready to record your script. If you’ve ever recorded a macro in another language or in a Microsoft Office document, you know exactly what to do. Just test your application by clicking on menu items or typing in the information. The Test Harness records the location of mouse clicks as well as recording every keystroke. When you’re done, go back to the Test Harness app and press the Stop button (the square).

To play back your script, check the check box in the Select column on the Scripts tab, and then press the Play button. Be sure you’ve started your application and know what window it’s running in. Select this window, and then watch as your script executes. When it finishes, you’ll see a modal dialog that indicates it’s done. You can look at the Test Log tab to see what passed or failed, a reason why it failed, how much memory was used, and how long it took.

Sometimes the mouse clicks aren't always accurate. While they always seem to fire, they don't always click in the same place. Lists and grids are particularly difficult; don't count on always selecting the same list member or grid cell as was selected while running the recorder.

Brand new in VFP 7, the Test Harness has a few bugs in it, and the interface—well, it could be a little (or a lot) more intuitive. You do have access to the source, if you care to dig into it. In spite of the bugs and the unintuitive interface, this is a tool that can really help test your programs much more thoroughly. Since you (the developer) are the worst person to test your apps, you can have somebody test your application while recording the test script, then run these scripts until your program works flawlessly.

Extreme Programming

One of the newest methodologies, extreme programming, makes testing an integral part of the development process. In a nutshell, extreme programming involves two developers working side-by-side, focusing on the simplest solution to the design and coding tasks at hand. Developers integrate and test their code often to ensure any defects are found early. It also mandates that software be delivered early and often, so as to get feedback from the client. With two developers cross-checking each other’s design and code (not to mention the peer pressure of not wanting to let one’s peers down), far fewer flaws are introduced. And by delivering early and often, if the team’s understanding of the problem is off-base, it can be corrected quickly with as little impact on the project as possible.

Sometimes it’s hard enough to justify the one-programmer approach; who’s going to buy into two programmers working on the same code simultaneously? Studies have shown that extreme programming can produce applications in less time, with fewer defects (hence fewer maintenance hours), and a minor increase in total programmer hours. This reduction in errors generally more than offsets the increase in hours. It’s a topic worth looking into.

Where the Bugs Are

Truth lies within a little and certain compass, but error is immense.
—Henry St. John, Viscount Bolingbroke, Reflections upon Exile, 1716

Once you figure out that the program’s broken, what next? How do you track down those nasty, insidious bugs that haunt your code?

FoxPro has always had some decent tools for the job, but starting in VFP 5 (that’s getting to be a theme in this section, isn’t it?), the task is much easier. We’ll talk only about the debugger introduced in that version. If you’re using VFP 3, check out the Hacker’s Guide to Visual FoxPro 3.0 for suggestions on debugging using the older tools.

Assert Yourself

Let me assert my firm belief that the only thing we have to fear is fear itself.
—Franklin D. Roosevelt

The way to start debugging is by keeping certain kinds of errors from happening in the first place. The ASSERT command lets you test, any time you want, whether any condition you want is met. Use assertions for any conditions that can be tested ahead of time and that don’t depend on user input or system conditions. If it can break at runtime even though it worked in testing, don’t use an assertion. We use ASSERT the most to test parameters to ensure that they’re the right type and contain appropriate data.

Give your assertions useful messages that help you hone right in on the problem. One trick is to begin the message with the name of the routine containing the assertion. A message like:

MyRoutine: Parameter "cInput" should be character.

is a lot more helpful than the default message:

Assertion failed on line 7 of procedure MyRoutine.

or, the worst, a custom message like:

Wrong parameter type.

Liberal use of assertions should let you get your code running faster and help to track down those nasty regression errors before they get to your clients.

Debugger De Better

Error is the contradiction of Truth. Error is a belief without understanding. Error is unreal because untrue. It is that which seemeth to be and is not. If error were true, its truth would be error, and we should have a self-evident absurdity—namely, erroneous truth. Thus we should continue to lose the standard of Truth.
—Mary Baker Eddy, Science and Health, 1875

Before VFP 5, FoxPro could just barely be said to have a debugger. The Watch and Trace windows worked as advertised and gave you tools for seeing what was going on, but they were pretty limited. Fortunately, as so often happens with FoxPro, the development team heard our pleas and VFP 5 introduced “the new debugger,” so called because it doesn’t really have any other name.

The debugger is composed of five windows and several other tools. It can run inside the VFP frame (meaning that the windows are contained in the main VFP window and are listed individually on the Tools menu) or in its own frame, with its own menu and its own entry on the taskbar. On the whole, we much prefer putting the debugger in its own frame. Then we can size and position both VFP and the debugger as we wish (someday we hope to have a monitor big enough to make them fit together nicely without compromises—perhaps our best hope is using two monitors side by side), minimize the debugger when we’re not using it, and so forth. In addition, when the debugger has its own frame, tools like Event Tracking and Coverage Logging appear in the debugger’s Tools menu. When the debugger lives in the FoxPro frame, those tools appear only on the debugging toolbar that opens when any of the debugger’s windows are opened. We should point out that, even when in its own frame, the debugger is still not totally independent of VFP. It closes when VFP closes, and you can’t get to it when you’re in a dialog in VFP. (Well, actually, you can get to it by bringing it up from the taskbar, but you can’t do anything there.)

The five main debugger windows are Trace, Watch, Locals, Output and Call Stack. Whichever frame you use, each of them is controlled individually.

You can open or close whichever windows are useful at the moment. If you open the debugger in its own frame, you can move the windows around within the frame, and dock them along the edges of the frame. In the FoxPro frame, the debugger windows are also dockable. You can dock them along each of the edges, and you can even dock them to each other, using either tab docking or link docking. So what do these windows let you do? Trace lets you view code, and Watch lets you keep an eye on values of expressions. The Locals window saves on putting things into the Watch window—it lets you see all the variables that are in scope at the moment. Call Stack shows you the (nested) series of calls that got you to the current routine. Output, also known as Debug Output, holds the results of any DebugOut commands, as well as things you consciously send there, like events you’re tracking. We’ll take a look at each one, and point out some of the cooler things you can do.

Before that, though, a quick look at the Debug page of the Tools, Options dialog. This is one of the strangest dialog pages we’ve ever encountered. Near the middle, it has a set of option buttons representing the different debugger windows. Choosing a different button changes the dialog, showing options appropriate only to that window. Figure 2-1 shows the dialog when the Trace window is chosen. Figure 2-2 shows the dialog when the Output window is chosen. Each window also has its own font and color settings.

Figure 2-1: Tracing Paper—When the Trace window is chosen, you can specify whether to trace between breaks and how long to wait between each line executed.

Figure 2-2: Putt-Putt Output—With the Output window chosen, you can indicate whether to store any output sent to that window to a file, and if so, where.

One last general point: Since you’re likely to be working on a number of programs and each probably has different debugging needs, you can save the debugger’s current configuration and reload it later to pick up where you left off.

The Trace of My Tears

Well had the boding tremblers learned to trace
The day’s disasters in his morning face.
—Oliver Goldsmith, The Deserted Village

The Trace window shows you code and lets you go through it at whatever pace you want. You can open programs ahead of time or wait until a Suspend in the code or a breakpoint stops execution. Once a program is open in the Trace window, you can set a breakpoint on any executable line. When you run the program, execution stops just before running that line.

In an application, the Trace window (together with the Call Stack window) gives you quick access to any program or object in the execution chain. You can also open up others and set breakpoints by choosing Open from the Debugger menu or using the Trace window’s context menu.

Several commands let you execute a little bit of the program while still retaining control. Step Into executes the next command, even if it calls another routine. Step Out executes the rest of the current routine, stopping when it returns to the calling routine. Step Over executes an entire routine without stepping through the individual lines within; if you use it when you’re on a line that’s not a call to a subroutine, it’s the same as choosing Step Into. Run to Cursor lets you position the cursor in the code, then execute all the code up to the cursor position. All of these options have menu shortcuts, so you can use a single keystroke (or a keystroke combination) to move on. (If some of the keystrokes don’t work for you, check your development environment. Even if the debugger is running in its own frame, On Key Labels you’ve defined intervene and prevent keystrokes from executing debugger commands.)

When you run the debugger in the FoxPro frame, the F7 (Run to Cursor) and Shift+F7 (Step Out) keystrokes don't work. They're fine when the debugger lives in its own frame.

The Set Next Statement choice on the Debug menu is a little gem. While stepping through code, you can position the cursor, and then choose this one to skip over some code or go back and execute some again. This is probably one of the most overlooked options in all of VFP. Thanks to our friend Christof Lange for pointing it out to us.

The “Pause between line execution” option on the Trace portion of the debugger options (see Figure 2-1) is pretty cool. Sometimes you want to step through a program, but the simple act of doing so changes the results. This setting to the rescue—it lets you slow the program down (not one of our usual goals, but handy for debugging). Set it to a speed where you can see each line execute without growing a beard in between. Note that the dialog simply changes the system variable _THROTTLE.

“Trace between breakpoints” is also controlled from the Tools, Options dialog, as well as from the Trace window’s context menu. It can make a big speed difference when you’re trying to get to a particular trouble spot. It determines whether all code is echoed in the Trace window on the way to a breakpoint. If you turn it off, Trace stays the same until you reach a breakpoint, then the code there is updated—this can be a lot faster.

Opening a form or class in the Trace window is a pain. You can’t just use File, Open as you can with a PRG. However, the Breakpoints dialog makes it easy to set a breakpoint in a form, so you can stop execution quickly when you get there. See “Break It Up Out There” later in this section.

Once a form is open, though, the Object and Procedure drop-downs let you get to the various methods in the form and set breakpoints as needed (or you can do it with the Breakpoints dialog).

Just Watch Me!

Oh! death will find me long before I tire
Of watching you.
—Rupert Brooke

The Watch window is the successor to the old Debug window of FoxPro 2.x and VFP 3 fame. You put expressions in and you can see their values. But it does much more than that, too. You can set breakpoints (as you could in the old Debug window) and you can change the values of variables, fields and properties on the fly.

Unlike the old Debug window, the Watch window lets you look at objects and arrays. Just put the object or array name in and it shows up with a “+” next to it to let you expand it and drill down. Very handy.

Over the years, we’ve run into some problems using ActiveX objects. Some of them didn’t interact so well with the Watch window and can hang VFP or make it play dead until you destroy the object. (Doug also reports that he can crash VFP 5 under Windows 95 by putting a reference to a Word object in the Watch window.) The debugger seems to be much more stable in VFP 7.

You can also drag and drop into the Watch window. If you want an expression that’s almost the same as one that’s already there, drag the one you have into the text box, edit it and hit Enter. You can drag from other windows as well, so you could drill down in the Locals window to find the property you want to watch, then drag it into the Watch window. When you do it that way, you don’t even have to drop it in the text box first; just drop it right into the main part of the Watch window. You can do the same thing from the Trace window or even from VFP itself. No more typing long expressions and hoping you can get them right.

The Watch window lets you know what’s changed recently. When the last command executed changed one of the items you’re watching, the color in the Value column for that item changes. (Actually, it seems to stay changed for more than just the next command. We haven’t figured out exactly when it changes back.)

To set a breakpoint in this window (as in the Trace window), click in the gray bar on the left. (As in the Trace window, a red dot appears next to the item with the breakpoint.) As soon as the value of that expression changes, program execution is suspended and you can get a look at the current state of affairs. (Note the difference between breakpoints in Trace, which happen before the marked line, and breakpoints in Watch, which happen after the value has changed.) With objects, you don’t always know the name of the thing you want to look at. Say you want to see what’s going on with a check box on a form. But the same form might be running several times. Instead of trying to figure out the name of the form, just refer to it via _Screen.ActiveForm—this expression always references the form that has the focus (unless it’s a toolbar). Use _Screen.ActiveForm as a way of getting to the controls on the form. The nicest thing is that the Watch window is very forgiving—if the property or object you reference doesn’t exist, no error is generated; you just have the message “(Expression could not be evaluated)” in the Value column for that expression. SYS(1270) is also a handy way to get a reference to an object so you can watch it. See that topic in the Reference section for details.

Protected and Hidden properties are a special problem in the Watch window (they don’t show up at all in the Locals window)—you can only see their values when you’re in a method of the object. When you’re executing other code (or even just sitting on a form), they show up as unable to be evaluated.

The columns in the Watch window can be resized. Just put the mouse over the divider between the columns. Voila, a sizer. We haven’t yet found a good way to size things here so that we can always read everything that’s showing, short of maximizing the debugger (and maybe the Watch window, too). But you can click into an item (click once on the line and again in the section you’re interested in) and use the arrow, Home and End keys to see the hidden part.

Clicking into the Value section that way also lets you change the value, if it’s possible. That is, you can change variable, field and property values, but you can’t change the value of computed expressions. Very handy when you’re 20 minutes into a complex test and you find you failed to initialize a counter to 0.

Local Hero

The evil which assails us is not in the localities we inhabit but in ourselves.
—Seneca, Moral Essays, “De Tranquillitate Animi” (On Tranquility of Mind)

Just when you’re convinced that the Watch window is the greatest thing since sliced bread, along comes the Locals window. This one cuts down dramatically on what you need to put into the Watch window. It shows you every variable that’s in scope and, in fact, lets you choose the scope whose variables you want to see. Unlike the Watch window, you can’t set breakpoints in Locals, but you can drill down in arrays and objects.

The context menu for this window gives you some control over which variables show up. The choices are a little strange, since they’re not mutually exclusive. The Local and Public options do what they say—indicate whether variables declared as local and public, respectively, are shown. The Standard choice appears to really mean “private” and indicates whether private variables currently in scope are displayed, whether or not they were created by the current program. The Objects choice is independent of the other three and indicates whether variables holding object references are displayed, regardless of scope.

Call Me Anytime

She was not quite what you would call refined. She was not quite what you would call unrefined. She was the kind of person that keeps a parrot.
—Mark Twain, Pudd’nhead Wilson’s New Calendar, 1897

The Call Stack window lets you see where you are and where you’ve been. It shows the sequence of calls that got you to the current situation. However, it only shows call nesting—that is, if routine A calls routine B, which finishes, and then A calls C, which contains a breakpoint, the Call Stack window at the breakpoint shows only A and C. It doesn’t show you that you visited B along the way.

Call Stack interacts with Locals and Trace. When you’re stopped, you can click on any routine in the Call Stack window, and the Locals window switches to show variables for that routine, while Trace shows the code for that routine.

At first glance, Call Stack isn’t as useful as it should be, because it works only when “Trace between breakpoints” is on. Fortunately, though, as soon as you turn on Trace between breakpoints, the complete call stack does appear. Breakpoints also make the call stack appear. You can change the Trace between breakpoints setting with the context menu in the Trace window or the SET TRBETWEEN command, as well as in the Tools, Options dialog.

Here Comes Debug

We use the last of the debugger windows a lot—it’s the Debug Output window, and you can send all kinds of information there. By default, anything in a DebugOut command goes there, of course. The Event Tracker likes to send its output there. And finally, the output of _VFP.LanguageOptions = 1 goes there, too.

Use the DebugOut command and the Debug Output window for the kinds of testing you’ve always done with WAIT WINDOWs or output sent to the screen. DebugOut interferes with your running program much less.

If you want to examine the output at your leisure, you can also redirect it to a file (either from Tools, Options or the SET DEBUGOUT command). If you forget to do so, the context menu for the window contains a Save As command. (You might want to think of it as a “save my bacon” command.)

Break It Up Out There

A prince never lacks legitimate reasons to break his promise.
—Niccolò Machiavelli, The Prince, 1514

Breakpoints are one of the key weapons in the fight to make code work right. They let you stop where you want to see what’s going on. As with so much else about debugging, breakpoints got much better in VFP 5.

In the old debugger, you could set breakpoints at a particular line of code or when a specified expression changed. With some creativity, you could stop pretty much anywhere, but it wasn’t easy.

The new debugger makes it much simpler. First of all, you can set breakpoints while you’re looking at the code in the development environment. The context menu for all the code editing windows includes a Toggle Breakpoint option (“Set Breakpoint” in VFP 6 and earlier).

Once you’re working with the debugger, the Breakpoint dialog is available from the Tools menu and has its own button on the Debugger toolbar. In VFP 7, it’s also on the Tools menu all the time. In addition to the same old choices, it has options to stop at a specified line when a particular expression is true or after you’ve executed it a certain number of times. You can stop not only when an expression has changed, but also when an expression is true. Each breakpoint you specify can be turned on and off independently. Finally, breakpoints are among the things saved when you save the debugger configuration.

In an OOP world, it can be difficult to specify just where you want to put a breakpoint. What a pain to type in _Screen.ActiveForm.grdMain.Columns[3].Text1.Valid. Fortunately, you don’t have to. If you don’t mind stopping at every Valid routine that contains code, just specify Valid. If you do mind stopping at all of them, maybe you don’t mind stopping at each Valid in that form—specify Valid for the Location, and specify the form’s name (including the SCX extension) for the File. And so forth. And so on. Be creative and you’ll get just what you want.

Some things are obvious candidates for breakpoints. If a variable is coming out with a value you don’t understand, set a “Break when expression has changed” breakpoint on it. Similarly, if a setting is being changed and you can’t figure out where, set the same kind of breakpoint on SET("whatever").

You can get even more clever than that. Wanna find out when a table is being closed? Set a breakpoint on USED("the alias"). When a window is being defined? Set a breakpoint on WEXIST("the window name").

You get the idea—you can set breakpoints on any change at all in program state as long as there’s some way to express it in the language.

In fact, you can take advantage of this flexibility to set breakpoints in the Watch window as well. Put an expression like "CLICK"$PROGRAM() in the Watch window and set a breakpoint (by clicking in the left margin next to the item) to make VFP stop as soon as it reaches any Click method. You can use the same approach to set breakpoints on things like the line number executing. While the Breakpoint dialog gives you tremendous flexibility in describing your breakpoints, turning them on and off is much easier in the Watch window.

VFP 7 offers still more ways of setting breakpoints right from the code editor. At the left side of the editor window is a selection bar (provided it’s turned on). Double-clicking in this bar sets a breakpoint, denoted by a red circle. Double-clicking again removes the breakpoint. The shortcut menu displayed by right-clicking on any line includes the Toggle Breakpoint option, just in case you need yet another way to set breakpoints.

The Toggle Breakpoint option (as well as several others) is displayed only if the code editing window you're working in has already been saved at least once. Specifically, the program, form or class must have a name. That's because the name is used in specifying the breakpoint.

We don't have any problem with this, except that we don't understand why those options simply disappear rather than being dimmed.

Boy, What an Event That Was

Men nearly always follow the tracks made by others and proceed in their affairs by imitation, even though they cannot entirely keep to the tracks of others or emulate the prowess of their models.
—Niccolò Machiavelli, The Prince, 1514

One of the trickier aspects of working in an OOP language is that events just happen. For programmers used to controlling every aspect of an application’s behavior, this can be disconcerting to say the least. Event Tracking is one way to calm your rapid breathing and get your blood pressure under control.

Like the Breakpoint dialog, event tracking lives in the debugger’s Tools menu and on the Debugger toolbar. It lets you choose whichever events you’re interested in and have a message appear whenever that event fires (for any object at all). The messages go into the Debug Output window by default, but can also be sent to a file.

Be careful. Tracking an event such as MouseMove can generate a tremendous amount of output. Choose only the events you’re really interested in, so the output is manageable. SYS(2801), added in VFP 7, can make the log even larger and more unmanageable, because now you can track not only VFP events, but also Windows events. However, you can control whether the tool tracks VFP events, Windows events, or both, depending on what you’re looking for. The nice thing about this SYS() function is that sometimes you really want to see what Windows events are lurking about behind or interspersed within the VFP events. Though it tracks only mouse- and keyboard-related events, this function lets you see a lot more about what events are firing when.

One thing about event tracking is one of our least favorite aspects of the debugger. The button for it on the Debugger toolbar is a toggle. In fact, it’s not really a button at all; it’s a graphical check box. So, when you have event tracking in place, clicking the “button” doesn’t bring up the dialog for you to change it—it turns it off. Then, when you click again to make changes, the check box in the dialog that actually controls tracking is unchecked. Yuck. This wouldn’t be such an annoying problem except that there’s no menu shortcut for event tracking, either. So you can’t just hit a key combo to bring up the dialog. We sure hope someone at Microsoft notices how aggravating all this is soon. (We’ve told them.)

You can also use SET EVENTTRACKING and SET EVENTLIST in code or the Command Window to control how event tracking works.

Cover Me, Will You?

We gaze up at the same stars, the sky covers us all, the same universe compasses us. What does it matter what practical systems we adopt in our search for the truth. Not by one avenue only can we arrive at so tremendous a secret.
—Quintus Aurelius Symmachus, Letter to the Christian Emperor Valentinian II, 384

The last of the debugger’s tools is Coverage Logging. This gadget creates a file (generally, voluminous) containing one line for each line of code that executes. It includes the file name, the routine name, the line number, the object containing the code, how long it took, and the nesting depth of the routine.

The file is comma-delimited, so it’s easy to pull into a table. However, by itself, the file isn’t terribly informative. Unfortunately, in VFP 5, that’s all we had.

VFP 6 and later include the Coverage Profiler, an application that analyzes coverage logs and gives you information such as how many times a given line was executed. If you point it to the right project, it’ll tell you which files in that project were called and which ones weren’t.

The Coverage Profiler that’s provided is actually just a front end on an incredibly extensible coverage engine. You can enhance it in two different ways. The first is by specifying Add-Ins, similar to those you can specify for the Class Browser. The second alternative is to subclass the coverage class and define your own front end for it. Check the Microsoft Visual FoxPro Web site for some solid information on extending the Coverage Profiler.

The Coverage button on the Debugger toolbar has the same annoying behavior as the Event Tracking button, but we find it bothers us a lot less because we’re far less likely to need to make changes and keep going. Also, all it takes to turn on Coverage Logging is a valid file name—there’s no check box you have to remember to check.

The Coverage Profiler can generate a lot—a whole lot—of output. If you want to run the Coverage Profiler for only a portion of your code, you can set it programmatically. See SET COVERAGE in the Reference section for more information.

Doing it the Old-Fashioned Way

You’ve set breakpoints, you’ve put everything you can think of in the Watch window, you tracked events until they’re coming out of your ears, and you still can’t figure out where it’s going wrong. Time to step back and try another approach.

Grab a sheet of paper and a copy of the code (could be online or on paper). Now pretend you’re the computer, and execute your program step by step. Use the paper to keep track of the current values of variables.

These days, we don’t use this technique a lot, but when we do, it’s invaluable. This systematic attack, or any method of logically proceeding through the possibilities, whether splitting the problem in half or bracketing it from input to output, is vastly superior to the panicked “change this, change that, change the other thing, try it again” mentality typical of amateurs. If you can’t explain why it works, you haven’t found the problem yet.

Staying Out of Trouble

Nobody knows the trouble I’ve seen.
Anonymous Spiritual

These are techniques we use to minimize our troubles. They’re mostly pretty straightforward, once you know about them.

Get Me Outta Here

Always have an escape valve. Sometimes programs crash really badly and leave you with lots of redefined keys and all kinds of other trouble. Keep a cleanup program around, which at a minimum should include:

ON ERROR
ON KEY
SET SYSMENU TO DEFAULT
CLOSE ALL
CLEAR ALL

Give it a simple name like Kill.PRG and set some obscure key combination (like CTRL+Shift+F12) to DO this program. If your applications use an application object of some sort, put all the cleanup code in the application object’s Destroy method and you’ll cut way down on the number of times you need the escape hatch, since Destroy should run even if the application crashes.

Step By Step

Testing a whole application all at once is guaranteed to fail. Build it piece by piece and test each piece as you go. It’s much easier to get a 20-line function working than a 20,000-line application. But if the 20,000-line app is made up of 20-line functions that work, it’s a whole lot easier.

When you’re testing, take it one thing at a time, too. For that 20-line function, see what happens if you forget the parameters, if you pass the wrong parameters, or if you pass them in the wrong order. Once all that stuff is working, get to the heart of the thing and see if it works when you do hand it the right data. Try each endpoint; try typical data; try bizarre, but legal, data.

When building a complicated routine (especially parsing sorts of things), we’ve even been known to test one line at a time from the Command Window until we get it right, then plunk it into the routine. The ability to highlight several lines of code in the Command Window or a MODI COMM window and execute them (added in VFP 5) makes this technique more valuable than ever.

You Deserve a Break

When your hair is all gone and you’re pounding your bald head against the wall and you still can’t see what’s wrong, take a break. Go for a walk, talk to a friend, anything—just get away from your desk and let the other part of your brain kick in. The folk wisdom of “sleeping on it” really works for many difficult troubleshooting problems.

That’s What Friends Are For

If a break doesn’t work, ask somebody else. We’ve all worked in project teams, where it’s easy to wander down the hall and ask someone. And we’ve all worked alone, but we’re not afraid to pick up the phone and call a friend to say, “What am I doing wrong here?” If we don’t need an instant answer, we’ll post a message in the FoxPro forum on CompuServe, on the Universal Thread, or the other wonderful online Fox communities—we’ve never failed to get some ideas there, even if no one knows the exact answer. (See “Back ‘o Da Book” for some other places to get VFP help online.)

So What’s Left?

When you have eliminated the impossible, whatever remains,
however improbable, must be the truth.
—Sir Arthur Conan Doyle, The Sign of Four, 1890

So, you’re sure the file exists or that the variable is getting properly initialized. If you’ve tried everything else and you can’t find the problem, question your assumptions. Go up a level and make sure things are as you expect when you get to the problem point. Sherlock Holmes knew what he was talking about.

Do It Right in the First Place

A lot of the things we mention elsewhere in this book will help to keep you from reaching the hair-pulling stage. It’s a lot easier to realize you’ve initialized a variable incorrectly when you see something like:

cItem = 7

than when it’s:

MyChosenItem = 7

Good documentation makes a difference, too. If you’ve declared cItem as LOCAL and commented that it contains “the name of the chosen item,” you’re not likely to make the mistake in the first place.

Watch out for undeclared and PRIVATE variables. They can often cause hard-to-find errors. VFP 7 adds a new feature to help find problems in poorly written code you’ve inherited. (You wouldn’t write it this way in the first place, would you?) The _VFP.LanguageOptions property checks for undeclared and PRIVATE variables when set to 1. It won’t produce an error, but it does send information about the errant variable to the Debug window.

These are a Few of our Favorite Bugs

Nothing is more damaging to a new truth than an old error.
—Johann Wolfgang von Goethe, Sprüche in Prosa

There are certain bugs we find ourselves fixing over and over and over again. Since we make these mistakes a lot, we figure other people do, too. (Check out “It’s a Feature, Not a Bug” for more items along these lines.)

Is That “a AND NOT b” or “b AND NOT a”?

It’s easy to mess up complicated logical expressions. Back to paper and pencil to get this one right. Make what logicians call a “truth table”—one column for each variable and one for the final result. Try all the possible combinations of .T. and .F. and see if you’ve got the right expression.

If the expression’s really complex, break it into several pieces and check each one separately.

But I Changed That Already

Change begets change. Nothing propagates so fast.
—Charles Dickens, Martin Chuzzlewit, 1844

You find a bug. You figure it out and fix the code. You run it again and nothing’s different—the exact same problem you will swear you just fixed replays again and again. What gives? There are a couple of possibilities here.

One is that you’re running an APP, and though you changed an individual routine, you didn’t rebuild the APP file. Do.

Another is that you’re not running the copy of the program you think you are. Check around for other copies in other directories and figure out which one you’re actually running. Try deleting the FXP file, if you’re dealing with a PRG. If you don’t get a new FXP, you’ll know you’re not pointing at the program you think you are.

There’s one more subtle case that can happen. FoxPro keeps stuff in memory to speed things up. In some situations, it doesn’t do a good job of cleaning up when you need it to. If all else fails, try issuing CLEAR PROGRAM before you run again. Really desperate? QUIT and restart.

What is This?

In moving to object-oriented programming, we often forget to include the full reference needed to talk to an object. Writing FOR nCnt = 1 TO ControlCount doesn’t do a bit of good—it needs to be This.ControlCount or ThisForm.ControlCount or This.Parent.ControlCount or something like that. We’ve found we’re most likely to forget when dealing with array properties.

There are no easy solutions for this one—we all just have to learn to do it right.

I Really Do Value Your Input

Here’s another one that you just have to learn, but it’s pretty common for VFP newcomers and we still do it ourselves occasionally, especially when working with unfamiliar objects. The problem is referring to the object when you want one of its properties. Probably, this happens most with the Value property. Somehow, it seems appropriate that ThisForm.txtCity should contain the city that the user just typed in, but of course, it doesn’t. You need ThisForm.txtCity.Value in this case.